I have an actor that contains multiple static meshes. Each SM is unique, and needs to have its properties set manually. When the cursor/player interacts with a static mesh, the actor needs to some how get a variable associated with the static mesh.
What is an efficient way to achieve this? I thought of creating an actor for each static mesh and storing the variable that way, but my impression as a novice is that that method is inefficient.
Any suggestions/advice would be welcome