Store reference to child widgets?

Hi. Fill your array in event consctruct like this:

p.s.

/**  health bar reference  */
UPROPERTY(meta = (BindWidget), VisibleAnywhere, BlueprintReadWrite)
class UProgressBar* Health;

/**  shield bar reference  */
UPROPERTY(meta = (BindWidget), VisibleAnywhere, BlueprintReadWrite)
class UProgressBar* Shield;
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