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Stopwatch are going crazy.

Hello,
few weeks ago I asked about how to make stopwatch. One good guy (TriNityGER) did helped me.
But I recently find out, that they are going crazy.
For example: 0:59:.85 and when is going to change to 1 minute it does this: 1:61:.35
Or
It’s 1:99:54 and few second later…: 1:00:.34
I did check my blueprint few times, but I didn’t still find out where is a mistake.
Help needed.
Thanks,BatteryNone

https://answers.unrealengine.com/questions/77563/how-to-convert-game-time-format-to-000000.html

There is a built-in node called TimeSecondsToString that you could simply use on your elapsed time. It does the string formatting for you.

As above, there’s no need for any mental gymnastics here:


You also get a *free *TimeUp event when you run out of time, you don’t need to use it, though.