So what I want is to upon pressing E, time will stop for 2 seconds but what I did is when I press E, time stops and to make it continue I need to press E again.
Hi,
I feel like you almost have it.
Instead of using ‘Set Global Time Dilatation’ node you can use a node called ‘Set Game Pause’
You can allow a blueprint Tick event to run still even when the game is paused by enable this: