Stopping pawns from pushing physics objects?

I have a floating physics object that needs to generate a touch event when a pawn touches it, but I don’t want the pawn to be able to push it around. The collision is set to overlap for pawns. The touch is working fine. But the object can be pushed aside by the player which is not what I want. Is there a way to get the physics object to only send touch events generated by the pawn while ignoring attempts from the pawn to push it?

Under the physic object tab, you could lock axis/loc.
:slight_smile:

Not using blueprints, and I did try locking the locking the location. However, the player can still push the object around.