I tried everything in this thread and nothing worked for me. I have a ship which simulates physics and a player walks on top of it (via the UCX collision on the ship parts). The player’s capsule component pushes the ship away.
I tried everything in this thread and nothing worked for me. I have a ship which simulates physics and a player walks on top of it (via the UCX collision on the ship parts). The player’s capsule component pushes the ship away.