I was having the same issue with the player being able to punt enemy pawns like they were beachballs and my solution was to Ignore collision with the player in the CapsuleComponent’s collision settings and then I added a second capsule with the exact same dimensions, parented it to the capsule and then set it to ignore all except the player (block pawn). This fixed the problem for me but it’s completely stupid that we have to go through all of this just to get the player to stop kicking everything 50 miles.
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