Stopping enemy on sight(Weeping Angel)

This is the blueprint code for the weeping angel system.

The problem is when i look up or down(vertical) the AI doesn’t move(AI not in camera view). It works perfectly fine when i look sideways.

Hello @ColtonWhite736 ,

Not sure I fully understood your problem, but from what you described, it seems like you need more control over how your AI detects the player. In that case, I’d recommend using AI Perception(and AIPerceptionStimuliSource) instead of Pawn Sensing, since it gives you much more precise control over the senses.

Here’s some documentation and a few videos that might be useful.

There’s also a Learning page that has tutorials which could serve as reference.

Hope it helps!