I have a character with attack animations that works from an animation montage.
I have a beet problem with stopping these animations when the variable “isAttack” is false.
I need to rich this result:
but the character has this result:
As you can see, the first character ends his animations exactly when I set the variable “isAttack” false.
but the second character plays one animation (of 3) even if the “isAttack” false.
This is the second character AnimBP
Thanks for help!