Stop walk during an Animation

Hi. Sorry i’m very newbie in UE4, just learning so i will try to explain my problem. I want to block walk / run animation during the change from EquipArm > idle (combat) or UnEquipArm > idle

PROBLEM EXAMPLE

You can see the problem when i try to walk during the (UnEquip) animation, so i need to block the walking.

Thanks in advance!

that animation must be additive Additive animations

but if you only want to block walking you must use remaining time ratio as transition rule between that animation and walking

Thanks for your response but i have tried with animation montage and i still have that fail.

did you do layer blend per bone correctly?

send me the image of your anim BP where final pose is

I got something similar what i want but still fail, because after play unequip montage, my character starts to walk different. i think the problem is the layered blender bone.

create a state machine then transfer that blend space(WalkRun) to that state machine then:

Thank you for help. I have got it finally. I dont know if it is a correct to do what i want but works perfect!