Stop UE4 from incrementing numbers when copying

Is there a way to stop UE4 from changing an object’s name when copying inside a level?

It gets tiresome to manually add underscores (etc) to all the objects in a pack to keep their names decipherable while working.

Is there a way to change it so it adds a ’ (#)’ at the end like Unity or just stop UE4 from editing affecting the name in the first place?