I’m trying to blueprint my character so he slides down hills but when he begins to slide he starts doing the jumping animation, how do I prevent this? I would prefer him in the idle position (for now) as he’s sliding.
I think it’s the “Jump Off Jump Z Factor” in the Character component, in the Jump section… try setting this to 0
Didnt work for me, any new findings?
I’m not sure what the policy is here for bumping really old posts, but since you already did…for an issue of the third person jumping animation it probably has to do with “is falling” being triggered.
Try getting the character movement to get the is falling variable and plug it into a print string on tick. If it spams “true” then that is why it is playing the falling animation.
Is falling, is in air … slope angle … z height offset. Using these you can adjust the logic for the transition rules (state machine).