I have a camera set up to follow a third person character during play - similar to the third person template but the camera is at a different position (more like the last of us, or the trailed student project).
I have an issue which is probably fairly simple to fix, but I am not sure where any setting for it might exist in the editor. When my player is in a corner, or if I pan around in a certain part of the level, the camera can move through the wall, and outside the level (not the character, just the camera) - I’d like to stop the camera from moving through these static meshes, as it really takes away from the look and feel.
In blueprints if you have a camera spring or whatever it’s called you can add a collider capsule to the camera and if it collides with something then it will push the camera closer to the spring origin
Do you know anywhere that there may be some documentation for this? or a video? I’ve been looking everywhere, can’t seem to find anything that has enough detail.