hey guys, is there a way to stop and start a projectile movement component ? I want the projectile to be static at first, then when an event happens, I want it to start moving. I tried adding impulse and torque but it didn’t change anything. the projectile keeps moving no matter what I do. stop movement immediately also did not work. weird…
Hi Mhousse, based on your proposed blueprint above, what nodes would we have to add to stop the projectile progressively? My goal is to slow down a projectile over a period of time, say at 0 second after event tick the projectile speed is at 50000 and at 10 sec after event tick speed falls to 0. Do we have to add a timeline? How to implement it? Tks!
to stop gradually you would use the http://api.unrealengine.com/INT/BlueprintAPI/Math/Float/Lerp/ function