stop & start projectile movement

hey guys, is there a way to stop and start a projectile movement component ? I want the projectile to be static at first, then when an event happens, I want it to start moving. I tried adding impulse and torque but it didn’t change anything. the projectile keeps moving no matter what I do. stop movement immediately also did not work. weird…

Here is a way to do it :

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Hi Mhousse, based on your proposed blueprint above, what nodes would we have to add to stop the projectile progressively? My goal is to slow down a projectile over a period of time, say at 0 second after event tick the projectile speed is at 50000 and at 10 sec after event tick speed falls to 0. Do we have to add a timeline? How to implement it? Tks!

to stop gradually you would use the http://api.unrealengine.com/INT/BlueprintAPI/Math/Float/Lerp/ function