Stop sound spawning in defined area

Hi all, I want to spawn sounds in a random area of a defined box (outer), but exclude the smaller area surrounding the player (inner). How would I go about it?

I’ve attached some images of my current setup.

Thanks in advance.

As the player would be moving, the inner location would also have to be continually updated.

TIA

The boxes are in the character, so they will move around with the character.

Ah yeah, ofc. How would I block sounds from spawning in that Inner area?

Theres is a “Negate Vector” node, but I can’t find a great deal of information on it.

Thanks @ClockworkOcean

If anyone stumbles across this and wants to do the same, here’s how I’ve got it set up. (using the SpawnActor BP to visualise the spawning)