Stop sidescroller example map quitting game when player goes underneath a certain

Trying to design a level for a project and i’m finding this to be a issue, has anyone got any ideas on how to sort this? Thanks! :slight_smile:

Whats the issue? your subject looks like it got cut off.

Hello tekkhi,

The reason that this is happening is because the map has a Kill Z volume, which will kill the player after he reaches a certain point. You can alter the settings of the Kill Z volume if you click on your map in the World Outliner, and then look at the World Settings panel, as shown in the image below.