I have this set up for a timer the print of true, false and clear called are appearing but the timer isnt stoping. How can I make that when the Looping bool of Set Time Text is false it stops the timer.
Promote the return value of the timer to a variable and then use that variable to access the timer. You need to cache it once it’s set. You can’t cross use the variable from the time you set it as it’s not part of the flow of logic.
It should work with that setup. Are you sure you don’t want to set the minutes and seconds to zero when you clear the timer? Otherwise it will just continue the values once it is triggered again.
I would not ever link tick to widget creation. Try moving it to an event based function.
Check the logic flow with open widgets. There is no information regarding count manager that is the main deciding factor that changes it. It could be that you are constantly triggering the creation of the widget if the first tick branch is true after the first creation.
Okay I will try to remove the HUD Time from the tick event. Thanks