Stop sequence from allowing player to replay

So how do I stop player from activating trigger again, and replaying sequence in the same playthrough
? I saw it once where it was prevented , but I can’t find it anymore.

TY :wink:

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Look at the player controls at the very bottom of the sequence. The last control on right toggles Play Once or Loop mode.

I presume you mean Cinematics and Sequencer | Unreal Engine Documentation, first image on page showing the controls at bottom of ui on far left. Mine is set to no looping as is seen mousing over it. That doesn’t help tho, ty for your effort, but what I need , is to when player runs through trigger, that if player runs through trigger again, it won’t play, inside a single walkthrough of level as such. I’ve seen it done and it works, I just can’t find where I put it ;0

TY!!

OK I got answer on discord and wanted to share here. So simple, but I’ve not done a ton of this kind of BP functionalty, so anyway I just added a set > auto destroy when finished, after play node in level sequence blueprint.

Latre :wink: