Stop ragdoll from pushing objects while maintaining block

I have a Character that turns into a simulated rigid body (ragdoll) on death. When I do this I set the Collision Capsule to No Collision and the Skeletal Mesh to “block” as this happens. When the ragdoll falls down however, the mesh pushes other physical objects (in my case Chaos Geometry Collections) away. I want to avoid this push specifically, while maintaining the blocking so the ragdoll falls over the rubble. No matter what I set (10000000kg mass, one way interaction, 0 linear/angular velocity etc) it will keep pushing GC away.

How can I set the ragdoll to block without it interacting with other physics objects (like pushing)?