Stop putting bad assets in Free for the Month

Free for the month assets should promote Unreal and stimulate new users to use UE and to shop on FAB. They should neither deter new users from Unreal nor convey a hobbyist, amateurish vibe of Unreal.

Epic often does showreels highlighting assets on the marketplace. Many of the free for the month assets would never be included due to their low quality. However, those same assets are included on the main page of FAB as free for the month.

Many free for the month assets look like they are the worst selling asset of a seller, thrown into free for the month for the quick cash grab of the one-time payment of up to $5000.

To prevent this, we need higher standards for free for the month, e.g.:

  • Minimum $50 price

  • Sells minimum 15 times per month

  • Has full documentation

  • Was released in the past 2 years

  • Seller has a proven record

I agree with overall goal (to have better free for the fortnight assets), but strongly disagree with most of the above criteria.

Minimum $50 price

I seen bad assets priced at $200 and great assets priced at $10. But also, now Epic is paying “up to $5,000 (USD)”. This is IMO too low for high quality assets. Combined with your extra criteria of 15 sales/month that would mean that it’s just 6 months of sales. I.e., it make no sense to submit stuff that basically stops selling after free period for a while.

Sells minimum 15 times per month

Aside from even more limiting seller’s participation incentive, this also remove relatively new sellers or sellers with more niche assets. Discoverability is not great on Fab for many reasons, so the fact that asset is selling less than 15 copies a month doesn’t reflect on asset quality.

Has full documentation

Some assets (like props, environments) frequently don’t require any documentation. Code plugins, blueprints, etc. shouldn’t be allowed to be published at all without proper docs. Having documentation is actually required for those, see Asset File Format and Structure Requirements in Fab | Fab Documentation | Epic Developer Community

Was released in the past 2 years

This one idk. There are some assets that are great, that were published years ago and still would bring a lot of value. E.g., Blueprint Assist or Electronic Nodes would be great addition to sponsored program.

Seller has a proven record

Sure, but how do you even define that?

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What criteria do you see would ensure quality for free for the month assets?
Or are we trapped with bad assets until the one-time payment rises to e.g. $10.000?

Let me start by saying that I don’t think that for example current rotation is bad. On the contrary, I think all 3 assets are good. So treat my below answer as a way to brainstorm getting even better quality content in the sponsored program.


I seriously don’t know. I think it’s more about WHO is doing the selection, not some fixed set of criteria. I don’t know backgrounds of those on the ‘committee’, but IMO those people should be actively developing games in UE, preferably should include some trusted people from community (in rotation, something like peer review in scientific journals). There should be someone there that could evaluate technical quality (including code, documentation, topology, etc.) as well. I think though that the WHO part is good. It’s just that without great submissions there is nothing great to pick from.

The other side of the story is who is willing to submit their content to the sponsored content program. Previous $7.5k was probably too little already for some assets. Now it’s not only $5k max, but also wording changed to “up to”, inflation went up and dollar value is going down (etc.). Even the best committee couldn’t pick great assets if they are simply just not submitted to the program.

Also, IMO changing from ‘free for the month’ to ‘free for the fortnight’ lowers the quality automatically regardless of other factors. There are tons of assets on Fab, way more than on UEM, but quality bar is way lower too. And it’s not only my subjective opinion - actual ‘minimum content requirements’ were significantly lowered (e.g., now you can submit single Niagara particle system, on UEM you had to have at least 10; 1 prop vs 10 previously; environments don’t even have minimal amount of models listed now, it used to have 35 for realistic, 50-150 for low poly, etc.). Add to that various issues with Fab itself (which made a few sellers shift focus to elsewhere). So overall I think there is even less good quality content then before.

Those (and other problems) stack against quality at the moment :frowning:

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We are here with about 10 years of market experience and we have applied for this many times. Despite the products receiving very positive feedback, they never wanted to choose us.

Instead, as I saw the projects that were chosen, I started to lose hope in this. And instead of doing proper work and thinking about the user, I think we should all focus on making garbage content and publishing more. lol. (After all, this is respected and loved.)

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Currently, one free for the month asset officially supports only up to 5.4 even though 5.5 has been out for a half a year already.
Most of this seller’s assets are also only up to 5.4 or even 5.3. The seller doesn’t bother to update his assets, but still gets his sweet free for the month spot and cash bonus.

The moderation of free for the month assets is definitely poor.

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