Hi,
So I have a shooter game and I have an event that allows a transition between two animation states (shooting and idle/walking). The shooting happens when the player presses the left mouse button. But if they spam it, the character moves a little big from the shooting animation but no sound plays because the animation keeps starting over. I tried putting in delay nodes, create timer by handle, and retriggerable delays, and do once nodes with different combos of those. Is there a better way to go about this?