stop PCG foliage culling

Hello, im fairly new to unreal engine, I’m using raw quality foliage in my PCG graph, the Boxwood bush package from fab. I’ve tried everything to stop the foliage from culling but it continues to cull/turn into cards when far away, how can i fix this. I’m using unreal engine 5.4.4., the specs on my laptop are core i9 13900HX 32gb with an RTX4060 8gb, just incase my laptop isn’t powerful enough and is causing automatic culling