To learn UE4 I decided to design a quick level based off of the third person template with a few tweaks.
So far I have learned how to position items, alter their properties, etc…
Now I am looking at the blueprints of the pawn.
So far I have worked out how to prevent the pawn from jumping, but the pawn can still fall off ledges to get to places he shouldn’t.
How do I prevent this? I assume it is in blueprints, but I’m struggling to understand.
Can anyone point me in the right direction, please?
Make sure that your nav Mesh is not laid over the edge of your ledges, or is being laid down is in those spots you don’t want them to be.
if there’s no nav mesh in those areas your pawn cannot go there. As far as i know the pawn can only move around whats within
the nav mesh area if its directed by AI.