To learn UE4 I decided to design a quick level based off of the third person template with a few tweaks.
So far I have learned how to position items, alter their properties, etc…
Now I am looking at the blueprints of the pawn.
So far I have worked out how to prevent the pawn from jumping, but the pawn can still fall off ledges to get to places he shouldn’t.
How do I prevent this? I assume it is in blueprints, but I’m struggling to understand.
Can anyone point me in the right direction, please?