Stop particular bone from simulating physics

Hi all,

I have a pretty simple problem. I want one of my bones to have a hitbox so I can do something with it when that particular bone is hit, but I dont want that bone to simulate physics. In my case, I have the door to this vehicle that I want to have a hitbox, so I attached a convex hull for hit queries, but I dont want that bone to simulate physics (but the rest of the vehicle should). I want it to be a rigid part of the vehicle. I’m not sure why, but I can’t figure out how to properly do this. Any advice?

UnrealEditor_lSxAHTiJTI

I tried making the bone physics type “Kinematic” and set the hull Collision Enabled to “Query Only (No Physics Collision)” but the bone lags behind whenever the vehicle moves, making me think that this isn’t the correct way to get a rigid bone with a hitbox.