I just want to spawn dust or smoke particles when the sphere is rolling on the ground and reaches a certain speed. Technically it works but because the particle system is attached to the “BALL” it is spinning together with the ball and the smoke leaves a trail in waves. I can’t figure out how to spawn it in a straight line at the bottom of the ball. Or if you know a better approach for creating dust under a moving object please let me know.
Solved it with the help of Reddit. Replaced Cascade particle system with the Niagara Particle system. Added “System Location” to Particle Update and the Offset to Z -40,0
and the Offset Coordinate Space to “World”. Also unchecked “Local Space” in the Emitter Properties. Also the Emitter is attached to a centered Sphere Collider.
You sir are a legend…
By using system location, I was able to maintain my fireball in my players hand so when the player moved, the velocity wouldn’t effect the fireball moving around in the wind
1 Like
Nice, glad it helped.