Hello again! I am here with another question.
I have a game, in which certain places trigger a narration, but the problem is that sometimes the old sound is still playing when I walk into the trigger for the new sound. When that happens, the narrator speaks with two voices at once. If you step into the new voice’s triggerbox, I want the old voice to stop and the new one to start. So far I’ve tried using a sound class (to no avail - found out you cannot stop a soundclass via blueprints) and an array (no idea how to properly do it). The idea is - before you step into the new voice’s triggerbox, there’s a ‘stop’ node and then a ‘play 2D audio’ for the new narration.
Here’s the array problem :
Any help would be nice, thanks!