I have a day-night cycle that in 5.5 that I have it blueprinted to trigger in the Event Begin Play. I have it Get Actor of Class of the BP_DayNightCycle and tell it with the Stop node to stop the timeline from playing. I have input keys to allow the player to manually start and stop/reverse the timeline.
However, when we migrated over to 5.6, the Stop node doesn’t seem to work anymore in the Event Being Play. If I move it to Event Tick, then it works, but then my inputs don’t work to allow the player to play/stop the day night cycle. I think that’s because its constantly ticking that Stop node.
I have no idea why it doesn’t work in the Event Begin Play though. Did something change between 5.5 and 5.6? Or does anyone have any ideas what is going on?
