Stop Node not working in 5.6 in Event Begin Play?

I have a day-night cycle that in 5.5 that I have it blueprinted to trigger in the Event Begin Play. I have it Get Actor of Class of the BP_DayNightCycle and tell it with the Stop node to stop the timeline from playing. I have input keys to allow the player to manually start and stop/reverse the timeline.

However, when we migrated over to 5.6, the Stop node doesn’t seem to work anymore in the Event Being Play. If I move it to Event Tick, then it works, but then my inputs don’t work to allow the player to play/stop the day night cycle. I think that’s because its constantly ticking that Stop node.

I have no idea why it doesn’t work in the Event Begin Play though. Did something change between 5.5 and 5.6? Or does anyone have any ideas what is going on?

The only ‘Stop’ nodes I’m familiar with are for animation and audio. I could be mistaken, but is yours actually a function or custom event? If so, it may have a modified name or other alteration as a result of the migration. Try searching your project for the term ‘Stop’. See below:

Alternatively, you may need to open the original to see what was being called.