I am new to posting to these forums so if this is not the correct place to post it please let me know.
I am creating an air hockey game where the paddle is a player possessed pawn class with complex collision enabled. This was done to allow one to one movement for the paddel with out having to worry about physics generated momentum. My problem is now the paddle will just go through the tables collision (Also set as complex) with out stopping. I don’t know how to best handle this type of collision interaction.
Here is the Paddle Pawn Class BP
Here is the issue