Stop movement for overlapping blueprint actor


I’m currently trying to figur out the following problem (VR Setting):

  • Player throws a ball into an area (box trigger)
  • On Overlap boxtrigger should stop the velocity of the ball and teleport it to a certain location (back to the player)

=> Teleport works, however the ball retains the movement/velocity from before.

My latest setup is in the picture. Basically I try to => cast the actor the blueprint of the ball => get staticmesh of casted output => set linear velocity to 0 0 0 => wait 0.5 => teleport

I also tried stuff like “stop movement”, but I think I did not get the correct movementComponent for this…

Any insight would be appreciated :slight_smile: