Another Lyra question, please:
Bodies of “killed” playable character and bots shake in some sort of tremor or jiggle before disappearing – what conditions that and how to get rid of it (so the bodies look a bit more natural)?
Thank you!
Another Lyra question, please:
Bodies of “killed” playable character and bots shake in some sort of tremor or jiggle before disappearing – what conditions that and how to get rid of it (so the bodies look a bit more natural)?
Thank you!
Found a thread where suggestion was made looking like a solution:
Jittering reduced, but didn’t disappear completely (I have impression in UE5 editor it is significantly less than in the packed game).
This is due to the way the rigid bodies are shaped in the physics asset. Adjust the rigid body by scaling in PA_Mannequin physics asset. Particularly the arms, legs and the middle body, neck whichever seem to collide with other. I solved this problem using this approach.