Stop Looping Sound Cue after event has taken place.

Hi,

I am trying to add a Sound to a fan which is connected to a button within the game. I have achieved to trigger the sound when the button is clicked. However, since it is a loop, it does not stop after the button is not clicked.

I will attach a snapshot of the blueprint below.
Could someone please help?

Hey @ADR.Sounds! Welcome to the forums!

A good way to go about this would be to add an “Audio” Component to the fan actor! That way you can stop audio, play audio, maybe assign different sounds if you ever need to (like a click before starting or stopping), have it play the sound from the location of the actor, and so on! :slight_smile:

I tried doing this but it didn’t work. However, I did find a solution. Thanks for suggesting this though

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Hey @ADR.Sounds! Would you possibly mind posting what you did to solve this, so anyone looking through the forums having this issue might be able to find a fast solution?
Thanks!