Stop Gatekeeping the Metaverse: How Verse is Locking Out the Next Generation of Creators

Let’s be real for a second: We all want to build the next massive extraction shooter or a deep, story-driven RPG that pushes the limits of what’s possible in UEFN. But right now, there is a massive wall standing in the way of thousands of creative minds, and its name is Verse.

I know Verse is Epic’s “baby,” designed for the future of the Metaverse, but for the average person trying to jump in and make a game today? It’s like trying to learn advanced calculus just to balance a checkbook.

The Verse Problem: A High Barrier to Entry

Verse is a functional-logic language that feels alien to almost everyone who isn’t a professional software engineer. While it’s powerful, it’s also incredibly “stiff” for beginners. Instead of focusing on game design, we’re spending hours fighting with syntax and trying to understand concurrency models that don’t make sense to a hobbyist.

The Proof is in the Editor

We’ve already seen what Python can do for our workflow. Since Python editor scripting was introduced, creators have been building incredible automation: handling mass asset imports, batch-renaming, and custom utility widgets that save hours of manual labor.

If we move Python from just “editor scripting” to runtime gameplay scripting, the ecosystem would explode. Python is the universal language of AI; integrating smart NPC behaviors, dynamic procedural generation, or LLM-driven narratives would be a reality for everyone, not just a technical elite.


The Nightmare Reality Check

Look at the friction Verse adds to the simplest tasks compared to the logic we could have with Python:

Task: Check if a player is valid and fully heal them.

The Verse Way:

Code snippet

if (Player := self.GetPlayer(), Character := Player.GetFortCharacter[]):
    Character.SetHealth(100.0)

(Why do we need failable expressions [] and := just to set a number? It’s unnecessarily complex for a beginner.)

The Python Way:

Python

if player:
    player.health = 100

(It’s readable. It’s logical. Anyone can understand this in five seconds.)


The Case for Python Gameplay Scripting

Python is the “language of the people.” It’s taught in schools, it’s used in almost every industry, and it reads like English. If Epic introduced Python for runtime gameplay scripting, the ecosystem would change overnight:

  • Accessibility: A 13-year-old with a great idea could script a power-up in 10 minutes rather than 10 hours.

  • Massive Library: Imagine being able to use existing logic and tutorials from the vast Python community.

  • Faster Prototyping: We could iterate on game loops at lightning speed.

The Hard Truth: Kill Verse, Save the Community

It’s time for Epic to stop treating the community like beta testers for a language nobody asked for. Epic needs to immediately halt development on Verse features and pivot every ounce of engineering power into making Python accessible for gameplay. The current path is a disaster. The gap between “pro coders” and “map makers” isn’t just a gap anymore; it’s a canyon that’s swallowing the creativity of the platform. If UEFN is supposed to be the “YouTube of Games,” why is Epic gatekeeping the tools behind a language that requires a Computer Science degree?

Democratize game dev. Give us Python. Stop forcing Verse down our throats before the most creative minds in the community just give up and move elsewhere.

no

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nice agentic post

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just learn verse lil bro

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Python” :sob::folded_hands:

Call it whatever you want, but are the points wrong?

Is that ‘no’ because you actually like VERSE, or do you just enjoy the fact that it keeps thousands of other creators from being able to build what you can?

that python “if player:“ does alot of heavy lifting lol
if Epic drops Verse, we (Verse enjoyers) are gonna lose our ((( JOB ))) to AI (this isnt in my 2026 bingo card :folded_hands: ).
so in spirit of democratizing game dev I democratically vote NO :sob:

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Actually appreciate the honest reply here. Most people just get defensive, but you’re hitting on exactly what I mean.

That “if player:” logic should be doing the heavy lifting. I’d rather the language handle the boring stuff so I can actually focus on designing the game. That’s not a weakness, it’s just efficiency.

About the job security thing, banking everything on a niche language like Verse is a huge gamble. No tech is a safe bet forever. Why not just have both? Let the Verse fans keep their manual setup while everyone else uses Python to move 10x faster. We should be focusing on making great games, not gatekeeping who gets to build them.

I suggest to read this if you really want to know what makes Verse special.

That aside, I don’t know why you think Epic is gatekeeping. Anybody, including you, can build their own interpretation of the Metaverse. Feel free to ignore whatever Epic is doing. Whatever gathers the most support will become the Metaverse.

The code snippets are not symmetrical, you don’t heal the player (it would definitely be nice, who wants to take medicine), you heal their character, so the Python version doesn’t make sense.

Failable expressions allow the simulation (game) to continue running even if something goes bad. They are akin to exceptions (try-catch blocks) in other languages. The difference here is that they are used just like conditions.

:= is just the shorthand assignment operator. The type (yes, Verse is strongly typed), which normally comes after :, is determined from the value (which comes after =).

I suggest to take your time to learn the language to appreciate it.

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Skill issue Verse isn’t actually hard; it’s generally considered a beginner friendly language. The real issue is the lack of education. And when it comes to writing a lot of code for something simple you can use tools like Copilot or make function that do all that for example, creating a single function like HealPlayer that handles everything you did instead of repeating multiple lines.

To save Fortnite, we don’t need that, we just need to remove one little magic word: <epic_internal>

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How do I downvote?

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