After the wall breaks, I need all pieces to stay in position and be unmovable. I’ve tried increasing Linear Dampling and Angular Dampling to very high levels, but if I run againts a piece it will still fly away. Any ideas? Could a constraint be used?
Well, that works, but I’ve found a more practical solution (for my personal case): adding 2 collision boxes at the sides that adapt to the mesh’s size Anyway, thanks