Stop destructible's debris moving

Hullo everyone. I’m doing a wall that breaks after a second, without gravity enabled and using a radialforce:

After the wall breaks, I need all pieces to stay in position and be unmovable. I’ve tried increasing Linear Dampling and Angular Dampling to very high levels, but if I run againts a piece it will still fly away. Any ideas? Could a constraint be used?

Do you already try to change mass of mesh,decreasing it to a higher value? Because if the mass is very low, it react like a paper or like a foliage.

Well, that works, but I’ve found a more practical solution (for my personal case): adding 2 collision boxes at the sides that adapt to the mesh’s size :smiley: Anyway, thanks

Glad to help and very nice solution you achieve!

Cheers!