Stop Construction script updating when i move object

Whenever I move my blueprint actor within my 3d scene, the construction script (which i have made to randomly spawn meshes) updates. This causes lag.
Can I stop it updating like this, or make it update less often?

Yes, I cant remember the exact tick box and I dont have unreal open but there is a setting in the details panel. Its something to do with running constructions script on transform

I cant see any such tick-box. What else might it be called?

In the actors class settings disable “Run Construction Script On Drag”

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If it doesn’t get updated on drag, how else can Construction script run in the Editor?

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Thanks so much The Agent. Its works fine. However, it would be even better if I could change the speed at which the construction script runs when I drag the actor. Is that possible?