I have created a construction blueprint that adds an array of chosen static meshes randomly to a facade like these windows:
Now whenever I play the script gets executed again, changing all the windows. It’s a nice feature for procedural generated content but I want these models to be completely static (the node that spawns the meshes has set the mobility to static) and only change when I change their settings. Or at least they shouldn’t move after building the level. Is this possible?