Stop character movement when widget is open?

Hi, I want my character to stop receiving inputs when I have this text widget open, and this should be extremely simple as adding a “set input to UI only” node, but it turns out I have functionality such as pressing space bar to skip text within widget, and if I set input to UI only it stops working.

what would be the beast approach around this?

Many ways to do this. Common approaches are:

Controller → Set Ignore Move Input [true]

Character Movement Component → Set Movement Mode [none]

Like the previous post says, this is how I was able to get this to work from player state when a widget was called on all clients. Not thoroughly the best option I’m sure but it stops the character from moving around.

It still allows keyboard functions and mouse downs…

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indeed it works for keyboard movement inputs, but I also have a click to move functionality (simple move to location node), and I’m still able to click the ground and the character moves around

What I ended up doing was in my character BP I created a boolean variable called InputsActive and right after any inputs I added a branch to check if this boolean is true. So whenever my dialog box opens/closes, it casts to my character and toggles this boolean.

Not sure if this is an appropriate solution though.

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That’s a generalized approach. Most of my inputs have a custom “Can I do this?” function in line. I’d just add the InputEnable? bool to the flow in it.

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