I have a few actors (the gun on the ground in the screenshot) that I do not want to have collision with the player character mesh. While collision with the player capsule component works as intended (meaning there is none and the capsule just passes through the actors), the character skeletal mesh decides to “leave” the capsule and step onto the actor (either with one foot or both feet) as can be seen in the screenshot.
How can this player character mesh stepping onto things it should’t collide with can be fixed? I would like it so the player mesh simply passes through those actors?
As you can see the actor has a collision box around it that is set to ignore everything except for blocking Visibility. That is why the foot IK is not working properly I think. I need the box collider to check for linetraces though. Is there a way to have box working at the same time?