Stop character mesh from stepping on objects that don't have collision


Hello everyone,

I have a few actors (the gun on the ground in the screenshot) that I do not want to have collision with the player character mesh. While collision with the player capsule component works as intended (meaning there is none and the capsule just passes through the actors), the character skeletal mesh decides to “leave” the capsule and step onto the actor (either with one foot or both feet) as can be seen in the screenshot.

How can this player character mesh stepping onto things it should’t collide with can be fixed? I would like it so the player mesh simply passes through those actors?

Thank you!

There’s a flag called “can character step up on” that you need to clear for the actor.

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Is that going to be respected on visual only IK driven stuff though?

The fact the char is out of the sphiel should mean this is a result of a bad foot Ik system…

Setting this flag to “no” for every component in the actor changes nothing. Afaik the flag is supposed to be for something else.

As you can see the actor has a collision box around it that is set to ignore everything except for blocking Visibility. That is why the foot IK is not working properly I think. I need the box collider to check for linetraces though. Is there a way to have box working at the same time?

What I’m saying is that your “stepping on” is a result of IK and nothing more…