Stop character from moving in sequencer

Hey I’m rather new to making cinematics in unreal.

My problem is that i want my character to keep the pose he is in but without actually moving.
I deleted the animation track and when i scroll through the sequencer it works but when i render the scene the characters are still moving.

Hello !

In the sequencer, right click to the Animation, then Properties and in “When Finished” select “Keep State”, with that all the bones will stay in the position of the last moment of the animation sequence.

I hope it helps you!

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I also found that in advanced panel you can add preframes which worked for me.