Stop certain timelines, not manually

Hi,

I have around 50 timelines for my boss fight (2DSideScroller) regarding his movement and his weapon’s movement. But I want to stop these 50 timelines as to reset his bossfight after the player knocks him down. The problem is that when I re-play the whole line of timelines, it overlaps with the current timelines. I don’t want to stop each one manually. Is there a way to stop all of them (not all timelines in the blueprint, just those 50) at the same time?

Thank you in advance.

Nope, You have to call Stop on each one individually.

This is why we use animations versus manually applying movement.

Hi,

I found a separate “stop” node for timelines. I can use the timeline components to stop them all at once. You said that each timeline needs to be stopped individually - is this what you meant? Or do I have to use exec pins for each timeline node? I think this should work.

Thank you.

This is what I meant. Either Stop Node, or calling stop event on each.