Hi,
I have around 50 timelines for my boss fight (2DSideScroller) regarding his movement and his weapon’s movement. But I want to stop these 50 timelines as to reset his bossfight after the player knocks him down. The problem is that when I re-play the whole line of timelines, it overlaps with the current timelines. I don’t want to stop each one manually. Is there a way to stop all of them (not all timelines in the blueprint, just those 50) at the same time?
Thank you in advance.