Stop Camera Shake for Main Menu Camera Actor

I’m trying to get the Camera Shake to stop, but I can’t seem to find a way to disable it only for the camera actor in my main menu level. I tried following different tutorials, but nothing helped. The first two images are the setup for the camera shake in the player blueprint, the last one for the camera actor in the main menu level. I’m not an advanced programmer and just started creating my first game. I’m sorry if it’s a dumb question.

There are many things done incorrectly there, but I’ll focus on the question. All that code is in the character, so override the gamemode in the main menu and leave the default character set to none. :eyes:

@Husky211 I think I got it, thanks. If it’s not too much to ask, can you tell me what I have done incorrectly? I have mostly followed tutorials, still learning.

  1. Camera shake should not be added to a tick event; it should be added to events that are called only once.
  2. If you use a client replication event, you should first ensure that Initialize Headbob is only called on the server.
  3. Widgets in multiplayer, or as a best practice, should be added to the player controller and not in the character . Otherwise, they will multiply by the number of characters you have in the level, and you will have many identical widgets stacked on top of each other.

@Husky211 I just got the problem with the camera shake again. I first changed it in the world settings, but after that I can’t move my character in any level, only if I switch it back. Can you maybe help me again? And also thanks for the answers, I just have to comprehend your answers, it’s a bit difficult to follow

easy way to understand create 2 gamemode one for your main menu and other for the rest of the levels, just override the gamemode to the one to default value in none in the main menu, other solution add a branch before the initialize headbob and change depend if u are in main menu or not, another solution use only one gamemode and override in the gamemode “Spawn default pawn for”

@Husky211 I’m sorry, but for me, it isn’t easy to understand, especially when I’m getting these problems for the first time. I tried these options, but either I don’t know how to set the game mode for the main menu up, or I don’t understand how to do the spawn default for right. With the branch, I don’t exactly know what to do after. I tried with a boolean, but it only disables the headbob completely.

It’s difficult to understand if you don’t have a basic understanding of the engine. I recommend watching the tutorials that Unreal Engine provides, not just watching videos and copying the mechanics, because otherwise you’ll always end up banging your head against the keyboard when something isn’t exactly as shown in a video.

@Husky211 I know I could be trapped in tutorial hell, but when something isn’t exactly as in some videos I first try to find a solution myself, and I think that’s nothing bad. Only when I really don’t know further I seek for help, like with this case. I couldn’t find any reasonable courses for beginners on the site you mentioned. I don’t want to annoy you or talk bad about you, but if you want to help it would be better if you could explain more, not just do this and that but also where and how exactly. It’s normal for a beginner to not know everything, even with courses or tutorials.

@Husky211 Thanks a lot for your time and help, really, I appreciate it