Hi could someone help me I’ve been stuck for hours doing this kind of problem
What I need to achieve:
1.) Camera Stops Following the Character
2.) When I Click 1 or F1 the Camera will go to the characters top view originally but still wont follow ( LIKE DOTA2)
What I am trying to do is I set my mobility to static and have a method
void AC_ProjectCharacter::FocusCameraCharacter()
{
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("Focus Camera To Object"));
FVector NewLocation = GetActorLocation();
NewLocation.X = 100.f;
CameraBoom->SetWorldLocation(NewLocation);
}
But the problem with this is that I cannot move the cameraboom because it is in static not movable . Is there any way to achieve what I want