Stop Camera Clipping After Player Crouch (FPP)

Increase the size of your capsule with a short timeline, so it isn’t all instant.

You could add a small amount of movement input to force the overlap detection ejection force. Perhaps on the Z axis, as I don’t believe that would move the character.

Why, can your camera overlap the wall when not moving closer? Your minimum capsule radius shouldn’t allow the camera to clip a wall.