I was struggling with this today and the solution I came up with was to write up my own MoveTowards TASK rather then to use the Moveto.
the issue I had was my Guard would run to my Player and never stop until it reached them. I don’t want my guards being Kite-able so I decided to have them only move “towards” the player.
Here’s the Pic.
Note: This is for a TwinStick Game so the Z isn’t being calculated.
