At the moment I have about 100 characters in my level - most of them of course off-screen. But the animations seem to drop the FPS a lot:
Any suggestions on how to stop animating characters until they can be seen?
At the moment I have about 100 characters in my level - most of them of course off-screen. But the animations seem to drop the FPS a lot:
Any suggestions on how to stop animating characters until they can be seen?
Hey…
Im currently not home and cant check… but as i remember when you select character in blueprint there is some configurable variable about animation update…
You can select update only if rendered… or something like that
Thanks, found it!
Thank you! You helped me greatly. BTW This property is SkeletalMesh’s “Visibility Based Anim Tick Option” property.