It seems very basic that there would be a node allowing you to stop a montage or animation at a variable frame (or time) determined at runtime just like you can start an animation or montage at a variable time.
Since I can’t find anything (and I don’t know C++), I’m exploring a workaround using an animation modifiers to set a notify.
Unfortunately, I can’t find a way to reference the animation modifier from another blueprint OR to reference a character blueprint within the animation modifier blueprint.
Any ideas?
I had another idea about instantiating a Animation Data Controller and using a ‘set number of frame’ or a ‘resize number of frame’ node but that seems like a dead end and I can’t even figure out the point of those nodes.
Any help is appreciated. Thanks.