So I’m using height map to solve this sharp edge issue. Seems like it doesn’t work. Is there anyway to take care of it?
Thank you so much.
So I’m using height map to solve this sharp edge issue. Seems like it doesn’t work. Is there anyway to take care of it?
Thank you so much.
Hey there @KudoRisotto! Welcome to the community! Are you opposed to having a slight geometry based bevel? Alternatively if you’re looking to keep the poly count low and normal maps/displacement isn’t enough, you could soften the edges via normals in a 3D program like blender.