Stone Backlit material

Hello world!
I need to know how to replicate this material in Unreal Engine.
In 3dsmax I made it using 2 boxes, one inside the other one, just 1 cm bigger with translucent stone material to the outside box emissive material on the inside box.
The outside box is empty, made it with a bolean substraction of 2 boxes.

Any suggestions?
Thanks in advance

UE is PBR, which means that your best chance of making it look right is to actually make it like you would a real object.

You’d need to make a material that is not totally opaque and put a very strong light in there. You might have some problems getting the material right.

Having said all that, you probably would also get a lot of milage just putting some of the albedo into the emmisive pin :slight_smile: