StockLancer - GutBall v2

GutBall is ball shaped gut monster. can be used as main character, minion, monster, npc, parasite, decoration or even can hang from another characters belly as real guts. its comes with same materials of my gutman monster series. But main difference is gutballs physical structure. its built for working with physical animation component. thanks to it, GutBall gives best gut-like visuals. Please also see below links for detailed material preview of gutman series.

Backstory:

Gutmans are a monsters, that born in result (failed) of experiments of a dark conjurer. Target of that experiments was about making a flesh golem. But, wrongly written few runes caused an absolute terror. Lot of guts crawled from pile and formed in to human shape. It was a boneless, terrifying, decaying and disease spreading monster.

after many years of experiments Gut monsters becomes most terrifying and dangerous creations of conjurers. they are creates them in different forms and for own needs. So here you see a ball-like gut monster. But don't let it fool you. because if yo relax for a moment, this thing can jump to your head can take control of your body!

Playable demo please check it before buying

GutBall feature preview

see for material features:

Advanced material and all settings

Alienoid skin for GutMans

Gutman's realism test in close up with depth of field

v2 Update Notes:

  • New BP with ground alignment, stuck solver, double click relax and double jump and other features
  • new, overhauled material,
  • new skin and blood drops textures
  • new shell feature to cover guts with transculent shell.
  • simple menu
  • old files organized under v1 folders and new update files are under v2 folders.
  • general fixes and new level with better lighting.

discord for help and questions: https://discord.gg/yDzcu6a8AW

important to know: 

- All previews are rendered in unreal engine 5.

- Lumen is enabled for better visuals in UE5. Lumen documentation

- Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems