This Bundle contains this asset packs:
Special bundle price! %33 off compared to separately buying all 3 spectre packs.
DarkLine: The Spectre is an alien life form that looks like black "drawing" with Thin/Smooth lines or Tangled-Bold black tentacles. Asset comes with an Ultimate material and BP's to use. Darkline series is counterpart of XENO series. Xenos are more harmonic, nerve like aliens and they highly emissive. Darklines are less emissive, chaotic and dark entities.
Asset Features:
21 Skeletal meshes: pack 1 contains 6 skm, pack 2 contain 6 SKM, and pack 3 contains 8 SKM. optional head mesh added to all packs. this bundle contains all this meshes and total count is 21 SKM.
Ultimate material with really rich settings, masks and options to configure and result very different looks Please see videos.
Texture: Asset uses only 1 texture and its just 1024x1024 px. material stays in green zone in material complexity.
Ready to use/learn features like rotate and scale pivots for material interaction.
Character Bp: comes with ready to use tail features like physically dynamic hair or streching on air smooth hairs. character also has align to ground feature and other features.
ground and Fly movements. smootly float in the air or move on ground like a snake!
Xeno Series and Darkline series materials are both a lightweight and highly optimized vertex shader. This material gives you many settings like MPC, Noise movements on branches, scaling, rotating, bulge waves, thickness, pulse, opacity, emission, hue and more. All features use 4 type-mixable masks by growth, by length, by line, and by segment. Even using and combining all of these features, Xeno and darkline materials still remains a lightweight and green color in in shader complexity view.
Bundle-Asset Preview spectre pack 1, 2 and 3 all together can be seen in this bundle preview video with bp and other features.
Material details Darkline serie assets uses this material.
Important to know:
-Asset comes with Ctrlrig plugin enabled. tis used for additive procedural rotation. its can be disabled by boole variable in bp or can be complately deleted. its optional to use.
- All previews are rendered in Unreal Engine 5.3 and screenshots were taken in UE 5.0
- Physics are different in UE5 because of a physics engine change. PhysX and Chaos Physics Systems physics also changed in 5.1 and every newer version will be receiving their own bug fixes or changes.