StockLancer - Darkline Surface Mat. v1 with 39 Texture sets

Transform Your Projects with the Darkline Surface Material.

This advanced material, featuring over 450+ parameters in 34 categories and 39 texture sets, lets you effortlessly transform any static or animated surface into a stunning "Darkline" look. It comes with single-sided, two-sided, decal, and function versions, ensuring easy integration into any project. Gain total control over the look with the included layer system.

Features

  • Over450+ Parameters: Offers an unparalleled level of control over the appearance. Also you can Check Available material parameters list here

  • 34 Categories: Parameters are organized for quick and easy use.

  • 39 Texture Sets: Instantly create variety with different texture options.

  • Versatile Master Materials: Includes regular, two-sided, decal, and functional versions.

  • SM and SKM Support: Works on both static and animated Skeletal models.

  • Global UV options:

    - UV options like Radial, tri planar, move and scale
    - Experimental fake parallax

    - Noise distortion
    - Spline wrap mode

  • 4 Layers: Provides a Layer system to add and mix up to 4 texture sets and make deep and detailed look. per layer settings:
    - Enabe/Disable layer
    - Use own texture sets (every layer can use separate texture sets)
    - UV options like move, scale and rotate
    - Repetition breaking

  • SubUV and Details texture with randomize options like scale, movement, rotation and movement speed

  • Special looks via:
    - Distance field
    - MPC Pivot
    - Custom texture and vertex color to color, emission or opacity mask

  • Dynamic animated look via:
    - Growth
    - Waves
    - Noise distortions

  • masking options: from BC to Emission all channels and many options uses it. This RGBA mask chooser allows you to mask and mix via Along lines, By depth, random and line curve. also some cagetories has separate masking options for line tips and roots

  • HUE options are separated for BC and Emission. gives rich Hue options to make lines more detailed or crazy colored.

  • Line Growth: gives you option to grow lines. Ready to use BP's are provided to use with it.

  • Named Reroutes: All long node connections have been replaced with named reroutes. The node layout is now cleaner.

  • And more features comes with next updates and also customers demands via rating/comments will be covered as much as possible.

Contents:

  • 4 versions of master material. one sided, two sided, decal, and material function to blend with any other materials. 90+ Ready to use instances that showcased in video.

  • 3 BP's are included for mpc pivot feature, growth feature and Spline wrap bp.

  • 7 bonus SM to showcase features. ready to use in your projects.

  • 39 tileable and seamless Texture sets in 6 groups. each texture set has 4 textures to use in material.

Asset Preview

Materials 450+ parameters are grouped in following categories:

0 - Global

00 - Global UV

01 - Global: Layer 1

02 - Global: Layer 2

03 - Global: Layer 3

04 - Global: Layer 4

05 - SubUV Detail Texture and Settings

06 - Base Color Fundament

07 - Base Color by Texture Details 1

08 - Base Color by Texture Details 2

09 - Base Color by Limbs or Roots

10 - Base Color by Line Tips

11 - Base Color by Nearest Surface

12 - Base Color by Fresnel

13 - Base Color by AO

14 - Base Color by Height

15 - Base Color by Group

16 - BC HUE

17 - Metallic

18 - Specular

19 - Roughness

20 - Normal

21 - Emission

22 - Emission Rate

23 - Emission Rate Edit

24 - Emission Color

25 - Emission Color by Limb or Root

26 - Emission Color by Line Tips

27 - Emission HUE

28 - Inner Emission effect

29 - Opacity

30 - Waves

31 - Pulse

32 - Growth

33 - Custom Texture Layer

34 - MPC

This is not just a texture pack or material. its a month of intensive work and efforts that provides you the most optimized contents. Only to find best optimizations and packing strategies spended a week of work time and Most of this time was spended to find best quality/lower vram balance.. Manually baking, packing, testing re-baking and re packing hundred times in cycle was all to find best options. in result, current settings are targetts to best possible quality in very balanced ways. But Dont worry, if you need more performance rather than quality and also want to lower your vram usage further with less possible visuality loss check the wall texts in demo scene. There is notes to possible ways to lower vram usage and rise performance in technical limits.

Get your Darkline surface Material now!

Notes:

  • screen shots taken in ue 5.1

  • renders taken in UE 5.6