Transform Your Projects with the Darkline Surface Material.
This advanced material, featuring over 450+ parameters in 34 categories and 39 texture sets, lets you effortlessly transform any static or animated surface into a stunning "Darkline" look. It comes with single-sided, two-sided, decal, and function versions, ensuring easy integration into any project. Gain total control over the look with the included layer system.
Features
Over450+ Parameters: Offers an unparalleled level of control over the appearance. Also you can Check Available material parameters list here
34 Categories: Parameters are organized for quick and easy use.
39 Texture Sets: Instantly create variety with different texture options.
Versatile Master Materials: Includes regular, two-sided, decal, and functional versions.
SM and SKM Support: Works on both static and animated Skeletal models.
Global UV options:
- UV options like Radial, tri planar, move and scale
- Experimental fake parallax- Noise distortion
- Spline wrap mode4 Layers: Provides a Layer system to add and mix up to 4 texture sets and make deep and detailed look. per layer settings:
- Enabe/Disable layer
- Use own texture sets (every layer can use separate texture sets)
- UV options like move, scale and rotate
- Repetition breakingSubUV and Details texture with randomize options like scale, movement, rotation and movement speed
Special looks via:
- Distance field
- MPC Pivot
- Custom texture and vertex color to color, emission or opacity maskDynamic animated look via:
- Growth
- Waves
- Noise distortionsmasking options: from BC to Emission all channels and many options uses it. This RGBA mask chooser allows you to mask and mix via Along lines, By depth, random and line curve. also some cagetories has separate masking options for line tips and roots
HUE options are separated for BC and Emission. gives rich Hue options to make lines more detailed or crazy colored.
Line Growth: gives you option to grow lines. Ready to use BP's are provided to use with it.
Named Reroutes: All long node connections have been replaced with named reroutes. The node layout is now cleaner.
And more features comes with next updates and also customers demands via rating/comments will be covered as much as possible.
Contents:
4 versions of master material. one sided, two sided, decal, and material function to blend with any other materials. 90+ Ready to use instances that showcased in video.
3 BP's are included for mpc pivot feature, growth feature and Spline wrap bp.
7 bonus SM to showcase features. ready to use in your projects.
39 tileable and seamless Texture sets in 6 groups. each texture set has 4 textures to use in material.
Materials 450+ parameters are grouped in following categories:
0 - Global
00 - Global UV
01 - Global: Layer 1
02 - Global: Layer 2
03 - Global: Layer 3
04 - Global: Layer 4
05 - SubUV Detail Texture and Settings
06 - Base Color Fundament
07 - Base Color by Texture Details 1
08 - Base Color by Texture Details 2
09 - Base Color by Limbs or Roots
10 - Base Color by Line Tips
11 - Base Color by Nearest Surface
12 - Base Color by Fresnel
13 - Base Color by AO
14 - Base Color by Height
15 - Base Color by Group
16 - BC HUE
17 - Metallic
18 - Specular
19 - Roughness
20 - Normal
21 - Emission
22 - Emission Rate
23 - Emission Rate Edit
24 - Emission Color
25 - Emission Color by Limb or Root
26 - Emission Color by Line Tips
27 - Emission HUE
28 - Inner Emission effect
29 - Opacity
30 - Waves
31 - Pulse
32 - Growth
33 - Custom Texture Layer
34 - MPC
This is not just a texture pack or material. its a month of intensive work and efforts that provides you the most optimized contents. Only to find best optimizations and packing strategies spended a week of work time and Most of this time was spended to find best quality/lower vram balance.. Manually baking, packing, testing re-baking and re packing hundred times in cycle was all to find best options. in result, current settings are targetts to best possible quality in very balanced ways. But Dont worry, if you need more performance rather than quality and also want to lower your vram usage further with less possible visuality loss check the wall texts in demo scene. There is notes to possible ways to lower vram usage and rise performance in technical limits.
Get your Darkline surface Material now!
Notes:
screen shots taken in ue 5.1
renders taken in UE 5.6